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Designing the Viruses in Infectious(Devlog4) — Meet Chippie, the Couch Potato Virus
Last time, we introduced the updated game board for Infectious. Today, we want to take a closer look at one of the most important parts of the game: the viruses themselves. At its core, Infectious is an asymmetric strategy board game where players take control of evolving viruses competing inside the human body. There are 7 organs in the body, and your goal is to move between them, consume cells, and use those cells to unlock mutations that make your virus stronger over time.

Pektis Studio
May 83 min read


Infectious Devlog 3 – Back in the Body
Infectious Board Why the Long Silence? Honestly, Infectious hasn’t been at the top of our project priority list. While we never stopped working on it, Wanderlust and Fintastic Sea naturally took the front role. Since we’re developing all of this alongside our regular day jobs, our time is limited—and we had to focus our energy carefully. That said, Infectious has never been abandoned. In fact, the game has evolved so much that it has drifted far away from its original con

Pektis Studio
Jan 213 min read


The Balancing Act Behind
At first glance, Fintastic Sea looks like a simple, compact card game. The box is small, and the rules are easy to learn. But what most players never see is how complex the balancing process was behind the scenes. Many people assume that designing a card game is easier than designing a large board game. In our experience, the opposite is often true. Card games rely heavily on probability, timing, and interaction. This makes balancing incredibly delicate. One small change can

Pektis Studio
Nov 30, 20254 min read


Fintastic Sea Dev. Diary: From Prototype to Polished Card Game
To truly understand the design journey behind Fintastic Sea, it’s best to watch our video walkthrough. In this blog post, we highlight the evolution of the card design, how we structured ocean and reserve abilities, and the final refinements that made the game both intuitive and strategic for players. Throughout development, we went through multiple iterations, testing layouts, icons, and abilities to ensure that every card was clear, engaging, and fun to play. While this pos

Pektis Studio
Nov 28, 20251 min read


Fintastic Sea Dev. Diary: How Marine Biology Shaped Our Board Game
Theme vs Mechanic Designing a board game is far more than writing rules—it’s about creating a living system that feels intuitive, immersive, and meaningful. In this first Design Diary , we take you behind the scenes of how Fintastic Sea was created and how real marine biology directly shaped its mechanics, balance, and player decisions . Although the game is already finished and available, its development took tons of iteration, testing, stress, redesigns, and discoveries. W

Pektis Studio
Nov 27, 20253 min read


Wanderlust: Developer Diary 4: Development of the Map
I (Julian) started developing Wanderlust around three years ago. At that time every one of us three began with their own game which...

Pektis Studio
Dec 3, 20222 min read
Wanderlust: Developer Diary 3: Prototype and Tabletop-Simulator
After a break from the diaries, we finally finished most of our art!!! Echo did a great job by drawing all of our destinations. Mahmoud...

Pektis Studio
Jun 12, 20221 min read
Wanderlust: Developer Diary 2 - The heart is growing
After many big steps in the development of wanderlust - which I forgot to document (Sry xP) we are almost at the point where the art of...

Pektis Studio
Nov 8, 20211 min read


Infectious: Devlog 2
Update of Player Board After the internal play test I realized that the mutation chain is just way too long to reach all mutations at the end of the game. So I shorten the mutation chain to balance out the play time. Also I added player aids and designated places for different tokens on Board so each player can follow virus specific actions. Meanwhile, I resketched some virus concept art for the game. Give them different starting powers and upkeep actions. Although it still n

Pektis Studio
Aug 22, 20211 min read


Scraps: Game Dev. Diary 2 – First Playtest(s)
THE FIRST PROTOTYPE: After developing the initial concept and idea a bit more, it was time to make the first prototype of the game to try...

Pektis Studio
Aug 1, 20212 min read
Wanderlust: Developer Diary 1
Who doesn’t like to travel? I definitely do. Actually, I mostly play Euro- and Wargames, therefore, I obviously wanted to develop one of...

Pektis Studio
Aug 1, 20211 min read


Infectious: Devlog 1
Dang dang dang! Now allow us to introduce our third game in the cooking: INFECTIOUS Since this game is still in the middle of development we would like to show you every step of that and maybe you can be a part of our development as well. Infectious is a strategic 2-4 player game. In Infectious, the Player will inhabit the soul of a corky virus, trying to grow your way through the unsuspecting host. Managing your precious RNA to replicate, gaining a variety of powers, eating

Pektis Studio
Aug 1, 20211 min read


Scraps: Game Dev. Diary 1 – Idea and Concept
Welcome to SCRAPSVILLE! Scraps is a fun game medium-weight game about putting together different scraps to create robots, competing in...

Pektis Studio
Jul 26, 20212 min read
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