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Our Story

We’re Echo, Julian, and Mahmoud — two architects and an educator who, in 2020, decided to stop just playing games and start making them.

After late-night game sessions full of ideas and laughter, we founded Pektis Studio to create fresh mechanics, memorable gameplay, and quirky, beautiful art.

We love listening to our community and building games that feel like they were made together.

"YOU ARE PART OF THE FUN!"

Julian 

The Organizer-in-Chief

Role: Teacher by day, Administrator & Game Designer by night. Proud member of the Schule und Spiel initiative in Germany, bringing games and learning together with other amazing teachers.

Special Ability: Keeps the company running smoothly, games arriving on time, and the team laser-focused.

Signature Move: Designs games in Excel sheets and turns chaos into a clear, actionable plan.

Julian

Echo 

The Creative Powerhouse

Role: Graphic Designer, Illustrator and Game Designer. When not designing games, Busy making every visual detail pop when not designing games.

Special Ability: Turns blank pages into colorful worlds and brings game mechanics to life with art that makes players smile.

Signature Move: Send random game ideas that come out of nowhere late night.

Echo

Mahmoud 

The Game Architect

Role: Game Developer and Game Designer. The brain behind the smooth flow and clever mechanics of all Pektis games.

Special Ability: Balances gameplay so it’s fair, exciting, and strategic — whether you’re a new player or a seasoned gamer.

Signature Move: Countless late-night testing sessions that turn good ideas into great games.

Mahmoud
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