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Jan 21, 2026 ∙ 3 min
Infectious Devlog 3 – Back in the Body
Infectious Board Why the Long Silence? Honestly, Infectious hasn’t been at the top of our project priority list. While we never stopped working on it, Wanderlust and Fintastic Sea naturally took the front role. Since we’re developing all of this alongside our regular day jobs, our time is limited—and we had to focus our energy carefully. That said, Infectious has never been abandoned. In fact, the game has evolved so much that it has drifted far away from its original concept—in a good...
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Jan 19, 2026 ∙ 3 min
2025 at Pektis Studio: Wait… Is It Already 2026?!
Can we all just take a step back and realize that January 2026 is already halfway past ?! What?!Seriously. Time, please slow down. Before it completely runs away from us, we wanted to pause and look back at what an incredible year 2025 was for Pektis Studio . If you prefer watching instead of reading, there’s also a video version of this recap — just click right here A Year Fueled by Games, Community, and Gratitude 2025 was another great year—just like the one before, and the one before...
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Nov 30, 2025 ∙ 4 min
The Balancing Act Behind
At first glance, Fintastic Sea looks like a simple, compact card game. The box is small, and the rules are easy to learn. But what most players never see is how complex the balancing process was behind the scenes . Many people assume that designing a card game is easier than designing a large board game. In our experience, the opposite is often true. Card games rely heavily on probability, timing, and interaction. This makes balancing incredibly delicate . One small change can ripple through...
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