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Infectious Devlog 3 – Back in the Body
Infectious Board Why the Long Silence? Honestly, Infectious hasn’t been at the top of our project priority list. While we never stopped working on it, Wanderlust and Fintastic Sea naturally took the front role. Since we’re developing all of this alongside our regular day jobs, our time is limited—and we had to focus our energy carefully. That said, Infectious has never been abandoned. In fact, the game has evolved so much that it has drifted far away from its original con

Pektis Studio
Jan 213 min read


Infectious: Devlog 2
Update of Player Board After the internal play test I realized that the mutation chain is just way too long to reach all mutations at the end of the game. So I shorten the mutation chain to balance out the play time. Also I added player aids and designated places for different tokens on Board so each player can follow virus specific actions. Meanwhile, I resketched some virus concept art for the game. Give them different starting powers and upkeep actions. Although it still n

Pektis Studio
Aug 22, 20211 min read


Infectious: Devlog 1
Dang dang dang! Now allow us to introduce our third game in the cooking: INFECTIOUS Since this game is still in the middle of development we would like to show you every step of that and maybe you can be a part of our development as well. Infectious is a strategic 2-4 player game. In Infectious, the Player will inhabit the soul of a corky virus, trying to grow your way through the unsuspecting host. Managing your precious RNA to replicate, gaining a variety of powers, eating

Pektis Studio
Jul 31, 20211 min read
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